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231023s2014 -us||||| |||||||| ||eng d |
020 |
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|a 9781937134853
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040 |
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|a AR-RfUN
|b spa
|c AR-RfUN
|e rda
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100 |
1 |
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|9 4009
|a Burke, Brian
|e autor
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245 |
1 |
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|a Gamify
|b how gamification motivates people to do extraordinary things
|
264 |
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1 |
|a New York
|b Bibliomotion
|c 2014
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336 |
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|2 rdacontent
|a texto
|b txt
|
337 |
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|2 rdamedia
|a sin mediación
|b n
|
338 |
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|2 rdacarrier
|a volumen
|b nc
|
505 |
0 |
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|a Gamification: Beyond the Hype
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505 |
0 |
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|a Motivation: The Gamification Endgame
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505 |
0 |
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|a Give Meaning to Players
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505 |
0 |
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|a Changing Behavoir One Step at a Time
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505 |
0 |
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|a Using Gamification to Develop Skills
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505 |
0 |
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|a Using Gamificatrion to Drive Innovation
|
505 |
0 |
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|a Player-Centric Desing
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505 |
0 |
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|a Designing a Gamified Solution
|
505 |
0 |
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|a Common Desing Pitfalls
|
505 |
0 |
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|a Managing for Success
|
505 |
0 |
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|a Gamification 2020: What the Future Holds
|
650 |
|
4 |
|2 spines
|9 575
|a motivacion
|
650 |
|
4 |
|2 unescot
|9 4010
|a juegos de simulación
|
650 |
|
4 |
|9 2125
|a videojuegos
|
692 |
|
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|a INV
|
942 |
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|2 ddc
|n 0
|
999 |
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|c 2185
|d 2185
|