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01505nam a22003734c 4500 |
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231026s2022 ag ||||| |||||||| ||eng d |
020 |
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|a 9783110715544
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040 |
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|a AR-RfUN
|b spa
|c AR-RfUN
|e rda
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100 |
1 |
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|9 4013
|a Breuer, Henning
|e autor
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245 |
1 |
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|a Gamification for Innovators and Entrepreneurs
|c Using Games to Drive Innovation and Facilitate Learning
|
264 |
|
1 |
|a Berlin
|b De Gruyter
|c 2022
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336 |
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|2 rdacontent
|a texto
|b txt
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337 |
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|2 rdamedia
|a sin mediación
|b n
|
338 |
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|2 rdacarrier
|a volumen
|b nc
|
505 |
0 |
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|a Challenges: Gamification and games to tackle grand challenges
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505 |
0 |
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|a Play: Playing games to develop ourselves
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505 |
0 |
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|a Innovation and entrepreneurship: Gamification and games in the innovation and entrepreneuship space
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505 |
0 |
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|a Patterns: A pattern approach to gamification for innovation and entrepreneurship
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505 |
0 |
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|a Games: Using and adapting games for innovation and entrepreneurship
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505 |
0 |
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|a Gamification: Creating new gamified formats and games for unique challenges
|
650 |
|
4 |
|2 spines
|9 2125
|a videojuegos
|
650 |
|
4 |
|9 119
|a administracion de empresas
|
650 |
|
4 |
|2 spines
|9 360
|a negocios
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650 |
|
7 |
|2 spines
|9 105
|a economia
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692 |
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|a INV
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692 |
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|a VJ
|
700 |
1 |
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|a Bessant, John
|e autor
|9 818
|
700 |
1 |
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|9 4014
|a Gudiksen, Sune
|e autor
|
856 |
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|u https://www.degruyter.com/document/doi/10.1515/9783110725582/html
|
942 |
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|2 ddc
|n 0
|
999 |
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|c 2189
|d 2189
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