Applying fuzziness to enemy behavior in a serious game

This work presents the design and implementation of a real time fuzzy logic Mamdani-type controller for enemy artificial intelligence (AI) in a serious game. The game chosen is Power Down the Zombies, a serious game with educational purposes. A prototype of the game is coded in Javascript, and a com...

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Detalles Bibliográficos
Autores principales: Zapirain, Esteban, Massa, Stella Maris
Formato: Objeto de conferencia
Lenguaje:Inglés
Publicado: 2017
Materias:
Acceso en línea:http://sedici.unlp.edu.ar/handle/10915/63945
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Descripción
Sumario:This work presents the design and implementation of a real time fuzzy logic Mamdani-type controller for enemy artificial intelligence (AI) in a serious game. The game chosen is Power Down the Zombies, a serious game with educational purposes. A prototype of the game is coded in Javascript, and a comparison is made between the fuzzy enemy behavior and the classical, crisp one. The results of this work show the feasibility of fuzzy logic systems as a highly adequate choice for modelling human-like behaviour and decision making for an element in a videogame, with minimum processing costs.