Applying fuzziness to enemy behavior in a serious game
This work presents the design and implementation of a real time fuzzy logic Mamdani-type controller for enemy artificial intelligence (AI) in a serious game. The game chosen is Power Down the Zombies, a serious game with educational purposes. A prototype of the game is coded in Javascript, and a com...
Autores principales: | Zapirain, Esteban, Massa, Stella Maris |
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Formato: | Objeto de conferencia |
Lenguaje: | Inglés |
Publicado: |
2017
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Materias: | |
Acceso en línea: | http://sedici.unlp.edu.ar/handle/10915/63945 |
Aporte de: |
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