The geometry of expertise

Theories of expertise based on the acquisition of chunk and templates suggest a differential geometric organization of perception between experts and novices. It is implied that expert representation is less anchored by spatial (Euclidean) proximity and may instead be dictated by the intrinsic relat...

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Autores principales: Leone, M.J., Slezak, D.F., Cecchi, G.A., Sigman, M.
Formato: JOUR
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Acceso en línea:http://hdl.handle.net/20.500.12110/paper_16641078_v5_nFEB_p_Leone
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spelling todo:paper_16641078_v5_nFEB_p_Leone2023-10-03T16:29:00Z The geometry of expertise Leone, M.J. Slezak, D.F. Cecchi, G.A. Sigman, M. Attentional control Chess expertise Chunks Object representation Spatial proximity Theories of expertise based on the acquisition of chunk and templates suggest a differential geometric organization of perception between experts and novices. It is implied that expert representation is less anchored by spatial (Euclidean) proximity and may instead be dictated by the intrinsic relation in the structure and grammar of the specific domain of expertise. Here we set out to examine this hypothesis. We used the domain of chess which has been widely used as a tool to study human expertise. We reasoned that the movement of an opponent piece to a specific square constitutes an external cue and the reaction of the player to this "perturbation" should reveal his internal representation of proximity. We hypothesized that novice players will tend to respond by moving a piece in closer squares than experts. Similarly, but now in terms of object representations, we hypothesized weak players will more likely focus on a specific piece and hence produce sequence of actions repeating movements of the same piece. We capitalized on a large corpus of data obtained from internet chess servers. Results showed that, relative to experts, weaker players tend to (1) produce consecutive moves in proximal board locations, (2) move more often the same piece and (3) reduce the number of remaining pieces more rapidly, most likely to decrease cognitive load and mental effort. These three principles might reflect the effect of expertise on human actions in complex setups. © 2014 Leone, Fernandez Slezak, Cecchi and Sigman. Fil:Sigman, M. Universidad de Buenos Aires. Facultad de Ciencias Exactas y Naturales; Argentina. JOUR info:eu-repo/semantics/openAccess http://creativecommons.org/licenses/by/2.5/ar http://hdl.handle.net/20.500.12110/paper_16641078_v5_nFEB_p_Leone
institution Universidad de Buenos Aires
institution_str I-28
repository_str R-134
collection Biblioteca Digital - Facultad de Ciencias Exactas y Naturales (UBA)
topic Attentional control
Chess expertise
Chunks
Object representation
Spatial proximity
spellingShingle Attentional control
Chess expertise
Chunks
Object representation
Spatial proximity
Leone, M.J.
Slezak, D.F.
Cecchi, G.A.
Sigman, M.
The geometry of expertise
topic_facet Attentional control
Chess expertise
Chunks
Object representation
Spatial proximity
description Theories of expertise based on the acquisition of chunk and templates suggest a differential geometric organization of perception between experts and novices. It is implied that expert representation is less anchored by spatial (Euclidean) proximity and may instead be dictated by the intrinsic relation in the structure and grammar of the specific domain of expertise. Here we set out to examine this hypothesis. We used the domain of chess which has been widely used as a tool to study human expertise. We reasoned that the movement of an opponent piece to a specific square constitutes an external cue and the reaction of the player to this "perturbation" should reveal his internal representation of proximity. We hypothesized that novice players will tend to respond by moving a piece in closer squares than experts. Similarly, but now in terms of object representations, we hypothesized weak players will more likely focus on a specific piece and hence produce sequence of actions repeating movements of the same piece. We capitalized on a large corpus of data obtained from internet chess servers. Results showed that, relative to experts, weaker players tend to (1) produce consecutive moves in proximal board locations, (2) move more often the same piece and (3) reduce the number of remaining pieces more rapidly, most likely to decrease cognitive load and mental effort. These three principles might reflect the effect of expertise on human actions in complex setups. © 2014 Leone, Fernandez Slezak, Cecchi and Sigman.
format JOUR
author Leone, M.J.
Slezak, D.F.
Cecchi, G.A.
Sigman, M.
author_facet Leone, M.J.
Slezak, D.F.
Cecchi, G.A.
Sigman, M.
author_sort Leone, M.J.
title The geometry of expertise
title_short The geometry of expertise
title_full The geometry of expertise
title_fullStr The geometry of expertise
title_full_unstemmed The geometry of expertise
title_sort geometry of expertise
url http://hdl.handle.net/20.500.12110/paper_16641078_v5_nFEB_p_Leone
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