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231026s2010 enk||||| |||||||| ||eng d |
020 |
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|a 9780262026417
|
040 |
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|a AR-RfUN
|b spa
|c AR-RfUN
|e rda
|
100 |
1 |
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|9 4015
|a Bogot, Ian
|e autor
|
245 |
1 |
|
|a Persuasive Games
|c The Expressive Power of Videogames
|
264 |
|
1 |
|a London
|b MIT Press
|c 2010
|
336 |
|
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|2 rdacontent
|a texto
|b txt
|
337 |
|
|
|2 rdamedia
|a sin mediación
|b n
|
338 |
|
|
|2 rdacarrier
|a volumen
|b nc
|
505 |
0 |
|
|a Political processes
|
505 |
0 |
|
|a Ideological frames
|
505 |
0 |
|
|a Digital democracy
|
505 |
0 |
|
|a Advertising logic
|
505 |
0 |
|
|a Licensing and product placement
|
505 |
0 |
|
|a Advergames
|
505 |
0 |
|
|a Procedural literacy
|
505 |
0 |
|
|a Values and aspirations
|
505 |
0 |
|
|a Exercise
|
505 |
0 |
|
|a Purposes of persuasion
|
650 |
|
4 |
|2 spines
|9 2125
|a videojuegos
|
692 |
|
|
|a INV
|
692 |
|
|
|a VJ
|
942 |
|
|
|2 ddc
|n 0
|
999 |
|
|
|c 2190
|d 2190
|