Computer vision : algorithms and applications /

"Humans perceive the three-dimensional structure of the world with apparent ease. However, despite all of the recent advances in computer vision research, the dream of having a computer interpret an image at the same level as a two-year old remains elusive. Why is computer vision such a challen...

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Detalles Bibliográficos
Autor principal: Szeliski, Richard, 1958-
Formato: Libro
Lenguaje:Inglés
Publicado: London ; New York : Springer, c2011.
Colección:Texts in computer science
Materias:
Aporte de:Registro referencial: Solicitar el recurso aquí
Tabla de Contenidos:
  • 1. Introduction: What is computer vision? ; A brief history ; Book overview ; Sample syllabus ; Notation
  • 2. Image formation: Geometric primitives and transformations ; Photometric image formation ; The digital camera
  • 3. Image processing: Point operators ; Linear filtering ; More neighborhood operators ; Fourier transforms ; Pyramids and wavelets ; Geometric transformations ; Global optimization
  • 4. Feature detection and matching: Points and patches ; Edges ; Lines
  • 5. Segmentation: Active contours ; Split and merge ; Mean shift and mode finding ; Normalized cuts ; Graph cuts and energy-based methods
  • 6. Feature-based alignment: 2D and 3D feature-based alignment ; Pose estimation ; Geometric intrinsic calibration
  • 7. Structure from motion: Triangulation ; Two-frame structure from motion ; Factorization ; Bundle adjustment ; Constrained structure and motion
  • 8. Dense motion estimation: Translational alignment ; Parametric motion ; Spline-based motion ; Optical flow ; Layered motion
  • 9. Image stitching: Motion models ; Global alignment ; Compositing
  • 10. Computational photography: Photometric calibration ; High dynamic range imaging ; Super-resolution and blur removal ; Image matting and compositing ; Texture analysis and synthesis
  • 11. Stereo correspondence: Epipolar geometry ; Sparse correspondence ; Dense correspondence ; Local methods ; Global optimization ; Multi-view stereo
  • 12. 3D reconstruction: Shape from X ; Active rangefinding ; Surface representations ; Point-base representations ; Volumetric representations ; Model-based reconstruction ; Recovering texture maps and albedos
  • 13. Image-based rendering: View interpolation ; Layered depth images ; Light fields and Lumigraphs ; Environment mattes ; Video-base rendering
  • 14. Recognition: Object detection ; Face recognition ; Instance recognition ; Category recognition ; Context and scene understanding ; Recognition databases and test sets.