Architecture of a transmedia class: games, links and pop culture in the teaching of history didactics

This article aims to disseminate one of the lines of research promoted by the subject of Special Didactics and Teaching Practice of the Professorship of History of the National University of Mar del Plata, as well as the Research Group on Didactics of History and Social Sciences (GIEDHICS), the pote...

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Autor principal: Giaconi, Valentina
Formato: Artículo revista
Lenguaje:Español
Publicado: APEHUN, Asociación de Profesores de Enseñanza de la Historia de Universidades Nacionales 2024
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Acceso en línea:https://revele.uncoma.edu.ar/index.php/resenas/article/view/5574
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Sumario:This article aims to disseminate one of the lines of research promoted by the subject of Special Didactics and Teaching Practice of the Professorship of History of the National University of Mar del Plata, as well as the Research Group on Didactics of History and Social Sciences (GIEDHICS), the potential of educational gamification and the incorporation of new technologies in teaching and learning processes of History and Social Sciences, as teaching strategies that allow building bridges with the visual and virtual citizenships that inhabit the classrooms of the 21st century. In this sense, the article seeks to highlight some of the playful and technological tools used for the construction of a didactic proposal that meant a theoretical and methodological enrichment for the first professional practices of future teachers in the 2023 cohort.