Gamification as a success story in teaching the History of Mexico

The subject of History of Mexico is boring, it is not useful to face the challenges of the present and it is only reading and underlining in class, statements that teachers encounter. These precede traditional teaching focused on memorizing content; even though different reforms, for example, the Co...

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Autor principal: Trejo Alarcón, Jorge Alejandro
Formato: Artículo revista
Lenguaje:Español
Publicado: APEHUN, Asociación de Profesores de Enseñanza de la Historia de Universidades Nacionales 2024
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Acceso en línea:https://revele.uncoma.edu.ar/index.php/resenas/article/view/5575
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Sumario:The subject of History of Mexico is boring, it is not useful to face the challenges of the present and it is only reading and underlining in class, statements that teachers encounter. These precede traditional teaching focused on memorizing content; even though different reforms, for example, the Comprehensive Reform of Basic Education (RIEB), have sought to avoid this methodology.  This article proposes a different methodology for teaching the History of Mexico, gamification. Strategy that is based on the game, but that promotes different skills such as research or teamwork. Finally, five applications are shown that are advantageous for the student to motivate himself and achieve meaningful learning. For the investigation, a mixed methodology was used, with the survey and direct observation being the data collection techniques.  One of the most important results was that gamifying the classroom benefits interest in the subject.