Design patterns : elements of reusable object-oriented software /

"Four software designers present a catalog of simple and succinct solutions to commonly occurring design problems, using Smalltalk and C++ in example code. These 23 patterns allow designers to create more flexible, elegant, and ultimately reusable designs without having to rediscover the design...

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Detalles Bibliográficos
Otros Autores: Gamma, Erich, Helm, Richard (Computer scientist), Johnson, Ralph E., 1955-, Vlissides, John
Formato: Libro
Lenguaje:Inglés
Publicado: Reading, Mass. : Addison-Wesley, c1995.
Colección:Addison-Wesley professional computing series
Materias:
Aporte de:Registro referencial: Solicitar el recurso aquí
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050 0 0 |a QA76.64  |b .D47 1995 
080 |a 518.58 
245 0 0 |a Design patterns :  |b elements of reusable object-oriented software /  |c Erich Gamma ... [et al.] 
246 3 0 |a Reusable object-oriented software 
260 |a Reading, Mass. :  |b Addison-Wesley,  |c c1995. 
300 |a xv, 395 p. :  |b il. ;  |c 25 cm. 
490 1 |a Addison-Wesley professional computing series 
500 |a Autores: Erich Gamma, Richard Helm, Ralph Johnson, John Vlissides. 
504 |a Incluye referencias bibliográficas (p. 375-381) e índice. 
505 0 |a Preface -- Foreword -- Guide to readers -- 1. Introduction: What is a design pattern? ; Design patterns in Smalltalk MVC ; Describing design patterns ; The catalog of design patterns ; Organizing the catalog ; How design patterns solve design problems ; How to select a design pattern ; How to use a design pattern -- 2. A case study: designing a document editor: Design problems ; Document structure ; Formatting ; Embellishing the user interface ; Supporting multiple look-and-feel standards ; Supporting multiple window systems ; User operations ; Spelling checking and hyphenation ; Summary -- Design pattern catalog: 3. Creational patterns: Abstract factory ; Builder ; Factory method ; Prototype ; Singleton ; Discussion of creational patterns -- 4. Structural pattern: Adapter ; Bridge ; Composite ; Decorator ; Facade ; Flyweight ; Proxy ; Discussion of structural patterns -- 5. Behavioral patterns: Chain of responsibility ; Command ; Interpreter ; Iterator ; Mediator ; Memento ; Observer ; State ; Strategy ; Template method ; Visitor ; Discussion of behavioral patterns -- 6. Conclusion: What to expect from design patterns ; A brief history ; The pattern community ; An invitation ; A parting thought -- A. Glossary -- B. Guide to notation: Class diagram ; Object diagram ; Interaction diagram -- C. Foundation classes: List ; Iterator ; ListIterator ; Point ; Rect. 
520 |a "Four software designers present a catalog of simple and succinct solutions to commonly occurring design problems, using Smalltalk and C++ in example code. These 23 patterns allow designers to create more flexible, elegant, and ultimately reusable designs without having to rediscover the design solutions themselves. The authors begin by describing what patterns are and how they can help you design object-oriented software. They go on to systematically name, explain, evaluate, and catalog recurring designs in object-oriented systems." --Descripción del editor. 
650 0 |a Object-oriented programming (Computer science) 
650 0 |a Computer software  |x Reusability. 
650 0 |a Software patterns. 
650 0 |a Object-oriented programming languages. 
650 7 |a Programación orientada a objetos (Computación)  |2 UDESA 
650 7 |a Software para computadora  |x Reutilización.  |2 UDESA 
650 7 |a Patrones de software.  |2 UDESA 
650 7 |a Lenguajes de programación orientados a objetos.  |2 UDESA 
700 1 |a Gamma, Erich. 
700 1 |a Helm, Richard  |c (Computer scientist) 
700 1 |a Johnson, Ralph E.,  |d 1955- 
700 1 |a Vlissides, John. 
830 0 |a Addison-Wesley professional computing series