|
|
|
|
LEADER |
01273nam a2200277a 44500 |
001 |
UBP00968 |
003 |
AR-CdUBP |
005 |
20220310151109.0 |
008 |
151212s1983#######|||||||||||||||||eng|d |
020 |
|
|
|a 0-07-068570-3
|
040 |
|
|
|a AR-CdUBP
|b spa
|
041 |
|
|
|a eng
|
100 |
|
|
|a Watt, Daniel
|
245 |
1 |
0 |
|a Learning with logo /
|c Daniel Watt ; ilustraciones a cargo de Paul D. Trap
|
260 |
|
|
|a New York :
|b McGraw-Hill,
|c 1983
|
300 |
|
|
|a ix, 365 p. ;
|c 28 cm.
|
505 |
0 |
|
|a Before you start reading this book. 1. Getting started. 2. The world of the turtle. 3. Special turtle activities: shoot and quickdraw. 4. Teaching the computer. 5. Turtle projects 1: designs. 6. Turtle projects 2: drawings. 7. variables. 8. POLY and its relatives. 9. Conversations with the computer: activities with numbers, words, and lists. 10. SHOOT: an interactive turtle game. 11. Quickdraw: a turtle drawing activity for young children. 12. Animating the turtle: building a racetrack game. 13. Meet the poet. 14. How the special tool procedures work. Appendix.
|
650 |
|
4 |
|a LOGO
|
650 |
|
4 |
|a LENGUAJE DE PROGRAMACION
|
653 |
|
|
|a INFORMATICA
|
930 |
|
|
|a INFORMATICA
|
931 |
|
|
|a 00968
|b UBP
|
942 |
|
|
|2 cdu
|c BK
|
945 |
|
|
|a SMM
|
984 |
|
|
|a 004.432Logo
|b W34I
|
999 |
|
|
|c 16583
|d 16583
|