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|a 0-201-36067-5
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| 040 |
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|a AR-CdUBP
|b spa
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| 041 |
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|a eng
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| 100 |
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|a Pooley, Rob
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| 245 |
1 |
0 |
|a Using UML software engineering with objects and components /
|c Rob Pooley, Perdita Stevens
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| 260 |
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|a Harlow :
|b Addison-Wesley,
|c 1999
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| 300 |
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|a xix, 256 p. ;
|c 22 cm.
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| 490 |
0 |
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|a The Addison-Wesley Object Technology series
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| 504 |
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|a Bibliografía: p. 249-251
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| 505 |
0 |
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|a Part I. Conceptual background. Chapter 1. Software engineering with components. Chapter 2. Object concepts. Chapter 3. Introductory case study. Chapter 4. The development process. Part II. The unified modeling languaje. Chapter 5. Essentials of class models. Chapter 6. More on class models. Chapter 7. Essentials of use case models. Chapter 8. More on use case models. Chapter 9. Essentials of interaction Diagrams. Chapter 10. More on interaction diagrams. Chapter 11. Essentials of state and activity diagrams. Chapter 12. More on state and activity diagrams. Chapter 13. Implementation diagrams. Chapter 14. Packages, subsystems, models. Part III. Case studies. Chapter 15. CS4 administration. Chapter 16. Board games. Chapter 17. Discrete event simulation. Part IV. Towards practice. Chapter 18. Reuse: componenets, patterns. Chapter 19. Product quality: verification, validation, testing. Chapter 20. Process quality: management, teams, QA.
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| 650 |
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4 |
|a UML
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| 650 |
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4 |
|a PROGRAMACION ORIENTADA A OBJETOS
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| 650 |
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4 |
|a INGENIERIA DEL SOFTWARE
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| 653 |
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|a INFORMATICA
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| 700 |
1 |
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|a Stevens, Perdita
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| 930 |
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|a INFORMATICA
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| 931 |
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|a 02182
|b UBP
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| 942 |
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|2 cdu
|c BK
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| 945 |
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|a SMM
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| 984 |
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|a 004.652.5
|b P789
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| 999 |
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|c 17794
|d 17794
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