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01259nam a2200325a 44500 |
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UBP11965 |
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AR-CdUBP |
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20220310160118.0 |
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080130s1996 waua f 001 eng d |
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|a 1-57231-345-5
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|a AR-CdUBP
|b spa
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|a eng
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| 100 |
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|a Thompson, Nigel
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| 245 |
1 |
0 |
|a 3D graphics programing for Windows 95 /
|c Nigel Thompson.
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| 260 |
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|a Washington :
|b Microsoft,
|c 1996.
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| 300 |
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|a xvii, 329 p., [4] p. de láms. :
|b col. ;
|c 24 cm.
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| 490 |
0 |
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|a Microsoft programming series
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| 504 |
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|a Indice: p. 316-328.
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| 504 |
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|a Bibliografía: p. 314-315.
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|a Chapter 1. Your first 3D application. Chapter 2. Setting the stage. Chapter 3. Interfaces and classes. Chapter 4. Creating shapes. Chapter 5. Transforms. Chapter 6. Moving objects in a scene. Chapter 7. Hit testing. Chapter 8. Color and texture. Chapter 9. Sprites. Chapter 10. Ligths and shadows. Chapter 11. Making movies. Chapter 12. The directDraw interface. Chapter 13. Direct3D.
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| 650 |
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4 |
|a 3D
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| 650 |
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4 |
|a PROGRAMACION DE GRAFICOS EN 3D
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| 650 |
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4 |
|a WINDOWS 95
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| 653 |
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|a INFORMATICA
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| 930 |
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|a INFORMATICA
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| 931 |
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|a 11965
|b UBP
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|2 cdu
|c BK
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|a JPG
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|a 004.896
|b T371
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|c 27072
|d 27072
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