Learning through video games: their potential for the classroom and research challenges

This paper briefly describes some guidelines concerning the use and implementation of video games as edu-cational tools in Science teaching. Taking as starting points some key issues around the use of videogames in the classroom, commonplaces emerging from literature are described. The last section...

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Autor principal: Escobar, Margarita del Rosario
Formato: Artículo revista
Lenguaje:Español
Publicado: Asociación de Profesores de Física de la Argentina 2017
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Acceso en línea:https://revistas.unc.edu.ar/index.php/revistaEF/article/view/18511
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id I10-R316-article-18511
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spelling I10-R316-article-185112023-09-12T17:07:07Z Learning through video games: their potential for the classroom and research challenges Aprendizaje mediado por videojuegos: potencialidades en el aula y desafíos para la investigación Escobar, Margarita del Rosario Video games Educational resources Meaningful learning. Videojuegos Recursos educativos Aprendizaje significativo. This paper briefly describes some guidelines concerning the use and implementation of video games as edu-cational tools in Science teaching. Taking as starting points some key issues around the use of videogames in the classroom, commonplaces emerging from literature are described. The last section refers to methodological aspects to be considered in order to enhance the research on the impact of videogames over the learning process. En este trabajo se presentan someramente algunas consideraciones acerca de los videojuegos con fines educa-tivos. Tomando algunas cuestiones clave sobre el uso de videojuegos en el aula de ciencias como ejes, se des-criben algunos lugares comunes emergentes de una revisión bibliográfica de publicaciones sobre el tema. El último eje desarrollado refiere a aspectos metodológicos a tener en cuenta para ampliar la investigación sobre el impacto de los videojuegos en el aprendizaje. Asociación de Profesores de Física de la Argentina 2017-11-02 info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion application/pdf https://revistas.unc.edu.ar/index.php/revistaEF/article/view/18511 Journal of Physics Teaching; Vol. 29: Extra Issue: Selection of papers submitted to REF; 519-525 Revista de Enseñanza de la Física; Vol. 29: Número Extra: Selección de Trabajos Presentados a REF; 519-525 Revista de Enseñanza de la Física; v. 29: Edição extra: Seleção de artigos enviados ao REF; 519-525 2250-6101 0326-7091 spa https://revistas.unc.edu.ar/index.php/revistaEF/article/view/18511/18363 Derechos de autor 2017 Margarita del Rosario Escobar
institution Universidad Nacional de Córdoba
institution_str I-10
repository_str R-316
container_title_str Revista de Enseñanza de la Física
language Español
format Artículo revista
topic Video games
Educational resources
Meaningful learning.
Videojuegos
Recursos educativos
Aprendizaje significativo.
spellingShingle Video games
Educational resources
Meaningful learning.
Videojuegos
Recursos educativos
Aprendizaje significativo.
Escobar, Margarita del Rosario
Learning through video games: their potential for the classroom and research challenges
topic_facet Video games
Educational resources
Meaningful learning.
Videojuegos
Recursos educativos
Aprendizaje significativo.
author Escobar, Margarita del Rosario
author_facet Escobar, Margarita del Rosario
author_sort Escobar, Margarita del Rosario
title Learning through video games: their potential for the classroom and research challenges
title_short Learning through video games: their potential for the classroom and research challenges
title_full Learning through video games: their potential for the classroom and research challenges
title_fullStr Learning through video games: their potential for the classroom and research challenges
title_full_unstemmed Learning through video games: their potential for the classroom and research challenges
title_sort learning through video games: their potential for the classroom and research challenges
description This paper briefly describes some guidelines concerning the use and implementation of video games as edu-cational tools in Science teaching. Taking as starting points some key issues around the use of videogames in the classroom, commonplaces emerging from literature are described. The last section refers to methodological aspects to be considered in order to enhance the research on the impact of videogames over the learning process.
publisher Asociación de Profesores de Física de la Argentina
publishDate 2017
url https://revistas.unc.edu.ar/index.php/revistaEF/article/view/18511
work_keys_str_mv AT escobarmargaritadelrosario learningthroughvideogamestheirpotentialfortheclassroomandresearchchallenges
AT escobarmargaritadelrosario aprendizajemediadoporvideojuegospotencialidadesenelaulaydesafiosparalainvestigacion
first_indexed 2024-09-03T20:38:59Z
last_indexed 2024-09-03T20:38:59Z
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