Learning through video games: their potential for the classroom and research challenges
This paper briefly describes some guidelines concerning the use and implementation of video games as edu-cational tools in Science teaching. Taking as starting points some key issues around the use of videogames in the classroom, commonplaces emerging from literature are described. The last section...
Guardado en:
| Autor principal: | Escobar, Margarita del Rosario |
|---|---|
| Formato: | Artículo revista |
| Lenguaje: | Español |
| Publicado: |
Asociación de Profesores de Física de la Argentina
2017
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| Materias: | |
| Acceso en línea: | https://revistas.unc.edu.ar/index.php/revistaEF/article/view/18511 |
| Aporte de: |
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