Virtual Reality Volumetric Rendering Using Ray Marching with WebGL

This work is concerned with virtual reality web applications that implement volumetric visualizations based on Ray Marching, combined with traditional triangle-based rendering. The use case selected was an interactive tool to navigate through a 3D model of sedimentary basins and natural reservoirs o...

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Autores principales: Marino, Federico, Abbate, Horacio Antonio, Veiga, Ricardo A.
Formato: Objeto de conferencia
Lenguaje:Inglés
Publicado: 2021
Materias:
Acceso en línea:http://sedici.unlp.edu.ar/handle/10915/130332
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id I19-R120-10915-130332
record_format dspace
institution Universidad Nacional de La Plata
institution_str I-19
repository_str R-120
collection SEDICI (UNLP)
language Inglés
topic Ciencias Informáticas
Ray Marching
Virtual Reality
Sedimentary Basin Visualization
Oil and Gas Industry
WebXR
spellingShingle Ciencias Informáticas
Ray Marching
Virtual Reality
Sedimentary Basin Visualization
Oil and Gas Industry
WebXR
Marino, Federico
Abbate, Horacio Antonio
Veiga, Ricardo A.
Virtual Reality Volumetric Rendering Using Ray Marching with WebGL
topic_facet Ciencias Informáticas
Ray Marching
Virtual Reality
Sedimentary Basin Visualization
Oil and Gas Industry
WebXR
description This work is concerned with virtual reality web applications that implement volumetric visualizations based on Ray Marching, combined with traditional triangle-based rendering. The use case selected was an interactive tool to navigate through a 3D model of sedimentary basins and natural reservoirs of oil and gas. The surfaces are described by signed distance functions computed in the GPU within a pixel shader. A procedural 3D texture defines the distribution of sedimentary strata inside the volume and provides visual clues of the internal structures. In VR mode, the user can navigate the scene by moving his body. He can subtract portions of the 3D volume in real time through a set of Boolean operators (plane, cylinder or sphere) using VR hand controllers. A virtual control panel, dynamically generated from a JSON file, allows parameters to be adjusted within VR. The application can also be used in desktop mode.
format Objeto de conferencia
Objeto de conferencia
author Marino, Federico
Abbate, Horacio Antonio
Veiga, Ricardo A.
author_facet Marino, Federico
Abbate, Horacio Antonio
Veiga, Ricardo A.
author_sort Marino, Federico
title Virtual Reality Volumetric Rendering Using Ray Marching with WebGL
title_short Virtual Reality Volumetric Rendering Using Ray Marching with WebGL
title_full Virtual Reality Volumetric Rendering Using Ray Marching with WebGL
title_fullStr Virtual Reality Volumetric Rendering Using Ray Marching with WebGL
title_full_unstemmed Virtual Reality Volumetric Rendering Using Ray Marching with WebGL
title_sort virtual reality volumetric rendering using ray marching with webgl
publishDate 2021
url http://sedici.unlp.edu.ar/handle/10915/130332
work_keys_str_mv AT marinofederico virtualrealityvolumetricrenderingusingraymarchingwithwebgl
AT abbatehoracioantonio virtualrealityvolumetricrenderingusingraymarchingwithwebgl
AT veigaricardoa virtualrealityvolumetricrenderingusingraymarchingwithwebgl
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