Virtual Reality Volumetric Rendering Using Ray Marching with WebGL
This work is concerned with virtual reality web applications that implement volumetric visualizations based on Ray Marching, combined with traditional triangle-based rendering. The use case selected was an interactive tool to navigate through a 3D model of sedimentary basins and natural reservoirs o...
Guardado en:
| Autores principales: | , , |
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| Formato: | Objeto de conferencia |
| Lenguaje: | Inglés |
| Publicado: |
2021
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| Materias: | |
| Acceso en línea: | http://sedici.unlp.edu.ar/handle/10915/130332 |
| Aporte de: |
| id |
I19-R120-10915-130332 |
|---|---|
| record_format |
dspace |
| institution |
Universidad Nacional de La Plata |
| institution_str |
I-19 |
| repository_str |
R-120 |
| collection |
SEDICI (UNLP) |
| language |
Inglés |
| topic |
Ciencias Informáticas Ray Marching Virtual Reality Sedimentary Basin Visualization Oil and Gas Industry WebXR |
| spellingShingle |
Ciencias Informáticas Ray Marching Virtual Reality Sedimentary Basin Visualization Oil and Gas Industry WebXR Marino, Federico Abbate, Horacio Antonio Veiga, Ricardo A. Virtual Reality Volumetric Rendering Using Ray Marching with WebGL |
| topic_facet |
Ciencias Informáticas Ray Marching Virtual Reality Sedimentary Basin Visualization Oil and Gas Industry WebXR |
| description |
This work is concerned with virtual reality web applications that implement volumetric visualizations based on Ray Marching, combined with traditional triangle-based rendering. The use case selected was an interactive tool to navigate through a 3D model of sedimentary basins and natural reservoirs of oil and gas. The surfaces are described by signed distance functions computed in the GPU within a pixel shader. A procedural 3D texture defines the distribution of sedimentary strata inside the volume and provides visual clues of the internal structures. In VR mode, the user can navigate the scene by moving his body. He can subtract portions of the 3D volume in real time through a set of Boolean operators (plane, cylinder or sphere) using VR hand controllers. A virtual control panel, dynamically generated from a JSON file, allows parameters to be adjusted within VR. The application can also be used in desktop mode. |
| format |
Objeto de conferencia Objeto de conferencia |
| author |
Marino, Federico Abbate, Horacio Antonio Veiga, Ricardo A. |
| author_facet |
Marino, Federico Abbate, Horacio Antonio Veiga, Ricardo A. |
| author_sort |
Marino, Federico |
| title |
Virtual Reality Volumetric Rendering Using Ray Marching with WebGL |
| title_short |
Virtual Reality Volumetric Rendering Using Ray Marching with WebGL |
| title_full |
Virtual Reality Volumetric Rendering Using Ray Marching with WebGL |
| title_fullStr |
Virtual Reality Volumetric Rendering Using Ray Marching with WebGL |
| title_full_unstemmed |
Virtual Reality Volumetric Rendering Using Ray Marching with WebGL |
| title_sort |
virtual reality volumetric rendering using ray marching with webgl |
| publishDate |
2021 |
| url |
http://sedici.unlp.edu.ar/handle/10915/130332 |
| work_keys_str_mv |
AT marinofederico virtualrealityvolumetricrenderingusingraymarchingwithwebgl AT abbatehoracioantonio virtualrealityvolumetricrenderingusingraymarchingwithwebgl AT veigaricardoa virtualrealityvolumetricrenderingusingraymarchingwithwebgl |
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Repositorios |
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