Moving in a Simulated Environment Through Deep Reinforcement Learning
Reinforcement learning is a field of artificial intelligence that is continuously evolving and has a wide variety of applications. In recent years major progress has been made in the application of deep reinforcement learning to highdimensional problems with continuous state and action spaces. T...
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I68-R174-20.500.12272-111432024-07-23T14:52:29Z Moving in a Simulated Environment Through Deep Reinforcement Learning Esarte, Javier Folino, Pablo Daniel Gómez, Juan Carlos deep reinforcement learning soft actor-critic tetrapod robot virtual environment predictive control machine learning robotics artificial neural networks Reinforcement learning is a field of artificial intelligence that is continuously evolving and has a wide variety of applications. In recent years major progress has been made in the application of deep reinforcement learning to highdimensional problems with continuous state and action spaces. This paper presents a complete analysis of the application of the soft actor-critic algorithm to teach a four legged robot with three joints on each leg how to move towards the center of a virtually simulated environment. The general formulation of the reinforcement learning problem is first presented, followed by the description of the environment under analysis and the applied algorithm. Afterwards, the obtained results are compared against those of a manually programmed policy, closing with a discussion of some key design choices and common challenges. UTN FRBA Convocatoria Viajes y Eventos FRBA año 2022 Esarte, Javier. Universidad Tecnológica Nacional. Facultad Regional de Buenos Aires. Grupo de Inteligencia Artificial y Robótica; Argentina. Folino, Pablo Daniel. Universidad Tecnológica Nacional. Facultad Regional de Buenos Aires. Grupo de Inteligencia Artificial y Robótica; Argentina. Gómez, Juan Carlos. Instituto Nacional de Tecnología Industrial. Grupo de Inteligencia Artificial; Argentina. 2024-07-23T14:52:28Z 2024-07-23T14:52:28Z 2022-09-08 info:eu-repo/semantics/conferenceObject publisherVersion J. Esarte, P. D. Folino and J. C. Gómez, "Moving in a Simulated Environment Through Deep Reinforcement Learning," 2022 IEEE Biennial Congress of Argentina (ARGENCON), San Juan, Argentina, 2022, pp. 1-6, doi: 10.1109/ARGENCON55245.2022.9939868. 978-1-6654-8014-7 978-1-6654-8015-4 http://hdl.handle.net/20.500.12272/11143 10.1109/ARGENCON55245.2022.9939868 eng eng openAccess Attribution-NonCommercial-NoDerivatives 4.0 Internacional http://creativecommons.org/licenses/by-nc-nd/4.0/ Attribution-NonCommercial-NoDerivatives 4.0 Internacional Atribución (“Creative Commons Attribution”): En cualquier explotación de la obra autorizada por la licencia será necesario reconocer la autoría (obligatoria en todos los casos). No comercial (“Creative Commons Non Commercial”): La explotación de la obra queda limitada a usos no comerciales. Sin obras derivadas (“Creative Commons No Derivate Works”): La autorización para explotar la obra no incluye la posibilidad de crear una obra derivada (traducciones, adaptaciones, etc.). pdf IEEE |
institution |
Universidad Tecnológica Nacional |
institution_str |
I-68 |
repository_str |
R-174 |
collection |
RIA - Repositorio Institucional Abierto (UTN) |
language |
Inglés Inglés |
topic |
deep reinforcement learning soft actor-critic tetrapod robot virtual environment predictive control machine learning robotics artificial neural networks |
spellingShingle |
deep reinforcement learning soft actor-critic tetrapod robot virtual environment predictive control machine learning robotics artificial neural networks Esarte, Javier Folino, Pablo Daniel Gómez, Juan Carlos Moving in a Simulated Environment Through Deep Reinforcement Learning |
topic_facet |
deep reinforcement learning soft actor-critic tetrapod robot virtual environment predictive control machine learning robotics artificial neural networks |
description |
Reinforcement learning is a field of artificial
intelligence that is continuously evolving and has a wide variety
of applications. In recent years major progress has been made
in the application of deep reinforcement learning to highdimensional problems with continuous state and action spaces.
This paper presents a complete analysis of the application of the
soft actor-critic algorithm to teach a four legged robot with three
joints on each leg how to move towards the center of a virtually
simulated environment. The general formulation of the
reinforcement learning problem is first presented, followed by
the description of the environment under analysis and the
applied algorithm. Afterwards, the obtained results are
compared against those of a manually programmed policy,
closing with a discussion of some key design choices and
common challenges. |
format |
Documento de conferencia publisherVersion |
author |
Esarte, Javier Folino, Pablo Daniel Gómez, Juan Carlos |
author_facet |
Esarte, Javier Folino, Pablo Daniel Gómez, Juan Carlos |
author_sort |
Esarte, Javier |
title |
Moving in a Simulated Environment Through Deep Reinforcement Learning |
title_short |
Moving in a Simulated Environment Through Deep Reinforcement Learning |
title_full |
Moving in a Simulated Environment Through Deep Reinforcement Learning |
title_fullStr |
Moving in a Simulated Environment Through Deep Reinforcement Learning |
title_full_unstemmed |
Moving in a Simulated Environment Through Deep Reinforcement Learning |
title_sort |
moving in a simulated environment through deep reinforcement learning |
publisher |
IEEE |
publishDate |
2024 |
url |
http://hdl.handle.net/20.500.12272/11143 |
work_keys_str_mv |
AT esartejavier movinginasimulatedenvironmentthroughdeepreinforcementlearning AT folinopablodaniel movinginasimulatedenvironmentthroughdeepreinforcementlearning AT gomezjuancarlos movinginasimulatedenvironmentthroughdeepreinforcementlearning |
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1809230364598599680 |