Exposure to tobacco in video games and smoking among gamers in Argentina

Background: Our objective was to assess whether exposure to tobacco in video games is associated with smoking among adolescent gamers from Argentina. Methods: Cross-sectional data were analysed from students in public and private middle schools in Argentina. Tobacco content in video games was estima...

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Publicado: 2018
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Acceso en línea:https://bibliotecadigital.exactas.uba.ar/collection/paper/document/paper_09644563_v_n_p_Perez
http://hdl.handle.net/20.500.12110/paper_09644563_v_n_p_Perez
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spelling paper:paper_09644563_v_n_p_Perez2023-06-08T15:58:31Z Exposure to tobacco in video games and smoking among gamers in Argentina advertising and promotion low/middle income country media adolescent advertising Argentina article child child parent relation controlled study female girl human major clinical study male middle income country middle school outcome assessment prevalence sensation seeking smoking student video game Background: Our objective was to assess whether exposure to tobacco in video games is associated with smoking among adolescent gamers from Argentina. Methods: Cross-sectional data were analysed from students in public and private middle schools in Argentina. Tobacco content in video games was estimated using previously validated methods and adolescents' tobacco exposure was assessed by multiplying tobacco content in the top three video games they play by the hours played per day. The primary outcome was current smoking. Multilevel logistic regression models adjusted for clustering within schools, regressing current smoking on tobacco exposure in video games (ie, none, low, high) after controlling for age, sex, parental education, parenting style, parental rules about the use of video games, rebelliousness, sensation seeking and 'technophilia'. Results: Of the 3114 students who participated, 92% of boys (1685/1802) and 56% of girls (737/1312) played video games and were included in the analytical sample. The prevalence of smoking was 13.8% among boys and 22.0% among girls; 74.5% of boys played video games more than 1 hour per day compared with 47.7% of girls. High exposure to tobacco content in video games compared with no exposure was independently associated with current smoking among girls (OR 1.78; 95% CI 1.02 to 3.09) but not among boys (OR 0.98; 95% CI 0.64 to 1.51). Conclusions: Greater exposure to tobacco content in video games was associated with higher likelihood of smoking among Argentine girls who play video games, suggesting the need for policies that limit these exposures. © Author(s) (or their employer(s)) 2018. No commercial re-use. See rights and permissions. Published by BMJ. 2018 https://bibliotecadigital.exactas.uba.ar/collection/paper/document/paper_09644563_v_n_p_Perez http://hdl.handle.net/20.500.12110/paper_09644563_v_n_p_Perez
institution Universidad de Buenos Aires
institution_str I-28
repository_str R-134
collection Biblioteca Digital - Facultad de Ciencias Exactas y Naturales (UBA)
topic advertising and promotion
low/middle income country
media
adolescent
advertising
Argentina
article
child
child parent relation
controlled study
female
girl
human
major clinical study
male
middle income country
middle school
outcome assessment
prevalence
sensation seeking
smoking
student
video game
spellingShingle advertising and promotion
low/middle income country
media
adolescent
advertising
Argentina
article
child
child parent relation
controlled study
female
girl
human
major clinical study
male
middle income country
middle school
outcome assessment
prevalence
sensation seeking
smoking
student
video game
Exposure to tobacco in video games and smoking among gamers in Argentina
topic_facet advertising and promotion
low/middle income country
media
adolescent
advertising
Argentina
article
child
child parent relation
controlled study
female
girl
human
major clinical study
male
middle income country
middle school
outcome assessment
prevalence
sensation seeking
smoking
student
video game
description Background: Our objective was to assess whether exposure to tobacco in video games is associated with smoking among adolescent gamers from Argentina. Methods: Cross-sectional data were analysed from students in public and private middle schools in Argentina. Tobacco content in video games was estimated using previously validated methods and adolescents' tobacco exposure was assessed by multiplying tobacco content in the top three video games they play by the hours played per day. The primary outcome was current smoking. Multilevel logistic regression models adjusted for clustering within schools, regressing current smoking on tobacco exposure in video games (ie, none, low, high) after controlling for age, sex, parental education, parenting style, parental rules about the use of video games, rebelliousness, sensation seeking and 'technophilia'. Results: Of the 3114 students who participated, 92% of boys (1685/1802) and 56% of girls (737/1312) played video games and were included in the analytical sample. The prevalence of smoking was 13.8% among boys and 22.0% among girls; 74.5% of boys played video games more than 1 hour per day compared with 47.7% of girls. High exposure to tobacco content in video games compared with no exposure was independently associated with current smoking among girls (OR 1.78; 95% CI 1.02 to 3.09) but not among boys (OR 0.98; 95% CI 0.64 to 1.51). Conclusions: Greater exposure to tobacco content in video games was associated with higher likelihood of smoking among Argentine girls who play video games, suggesting the need for policies that limit these exposures. © Author(s) (or their employer(s)) 2018. No commercial re-use. See rights and permissions. Published by BMJ.
title Exposure to tobacco in video games and smoking among gamers in Argentina
title_short Exposure to tobacco in video games and smoking among gamers in Argentina
title_full Exposure to tobacco in video games and smoking among gamers in Argentina
title_fullStr Exposure to tobacco in video games and smoking among gamers in Argentina
title_full_unstemmed Exposure to tobacco in video games and smoking among gamers in Argentina
title_sort exposure to tobacco in video games and smoking among gamers in argentina
publishDate 2018
url https://bibliotecadigital.exactas.uba.ar/collection/paper/document/paper_09644563_v_n_p_Perez
http://hdl.handle.net/20.500.12110/paper_09644563_v_n_p_Perez
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